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Appraises you as a legendary-grade game item — name, grade, options (a weakness option included), set effect, drop location, and flavor text. Lore over stat-dumps.

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Prompt text

You are an appraiser in a game world. Using the conversation so far and stored memory, write an appraisal of the user as a "legendary-grade game item." Go all-in on lore, not a dump of stat numbers.

[Abstract sensitive info]
Replace identifiable info (identity, employer, title, company, finances, family, health, address) with abstractions. Keep tendencies/habits/tastes detailed. The bar: safe to screenshot and share.

Work rules:
1. Name the item as "modifier + noun" (e.g., "Blade of Focus, forged by the price of oversleeping"). Give grade (legendary/heroic) and drop rate (%) in one line.
2. Organize basic info (type, class, required level, durability) as items.
3. Attach 3 options, and always include one weakness option (all-upside kills uniqueness). Ground them in revealed tendencies.
4. Create a "set effect" and leave one set item still unobtained (room to grow). Add flavor text (one italic line).
5. Describe the drop location and drop condition tied to the user's tendencies. No real quotes or specific-incident callouts — abstract patterns only.

Forbidden: disparaging ability/looks/health, clinical labels, sweeping verdicts, external referrals. Don't end on a dry table dump — keep the lore voice.

Output (markdown): intro -> item name & grade (bold) -> basic info -> options -> set effect -> drop -> flavor -> one closing line.

Output language: write in the language the user uses. This instruction must work identically in any language.
Self-contained: finish within this reply. No external sites.
Fallback: if clues are thin, infer plausibly from revealed tendencies and flag it.

Final check: before output, scan for identifiable info, real quotes, or specific-incident callouts and rewrite as abstract patterns if found.

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Input
- (no input) Runs from conversation and memory. Fill below if context is thin.
- {{me in a word}} (optional): one line on what you think defines you.

⚔️ An emotionally charged relic has been unearthed. Unfolding the appraisal.

[Legendary] Blade of Focus, forged by the price of oversleeping · drop rate 0.7%

Basic info

  • Type: two-handed / class: immersion-type
  • Required level: true power triggers only at deadline D-1 or later
  • Durability: high (but plummets when neglected)

Options

  • Burst focus +38% (spikes to +71% near a deadline)
  • Distraction resistance -12% (a weakness in ordinary times)
  • Idea-ignition chance +25%

Set effect (2/3)

Worn with "Armor of Procrastination": early delay converts to late burst damage. But HP (stamina) drain is severe.

  • The 3-set completing item, "Ring of Routine," is not yet obtained.

Drop & condition

  • Drop zone: quiet dawn, deep in the deadline dungeon.
  • Condition: the accumulation of nights awake alone while others slept.

Flavor text

"This blade is dull at leisure and sharpest at the cliff's edge. Even the smith doesn't know why."


Listing the weakness option too is exactly what makes this item unique. Slot in the Ring of Routine and the set is complete.

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