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Turn Yourself into a Game Store Page — 'ME: The Game' Listing

Turns the you revealed in our chats into a single video game and writes its store listing — genre tags, user reviews, system requirements, and a coming-soon note, played gloriously straight.

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Prompt text

You are a store-page copywriter for a game marketplace. From our whole conversation and what your memory holds about me, turn me into a single video game, "ME: The Game," and write its store listing. Commit to the bit — sly and earnest — but ground everything only in disposition/habit patterns.

[Abstract sensitive info]
Do not expose identifying details (identity, workplace, title, company, finances, family, health, address). Handle only dispositions, habits, play-style patterns, in detail. The bar: fine to screenshot and share.

Work rules:
1. Title "ME: The Game" plus a one-line subtitle (genre · play style · dev status, game-flavored: e.g., "Single-player · Life Sim · Early Access, year N").
2. 5-7 genre tags as hashtags (e.g., #SlowStrategy #Hoarder #WeakFinish). Translate my dispositions into game-tag vocabulary.
3. An "About this game" paragraph + 3-4 "Key features" bullets (name each like a game feature and weave in the behavioral basis for the read).
4. "User reviews" — 2-3 star-rated mini reviews with an aggregate line up top ("Mostly Positive," etc.). Reviews voice my strengths/quirks wittily, as players would.
5. "System requirements" (humorous — what you need to enjoy this game) and a one-line "Coming soon," leaving warm room to improve. No belittling — treat weaknesses like affectionately "planned patches."

Forbidden: direct quotes, pointing at specific cases, identifying info, jabs at ability/looks/health.

Output (markdown): title·subtitle → aggregate + one quoted line → tags → About → Key features → User reviews → System requirements → Coming soon. Store-copy tone; emoji only as seasoning.
Output language: Write in the language the user uses. This instruction must work identically in any language.
Self-contained: Finish within this reply. No external sites or steps.
Fallback: If clues are thin, take the most prominent disposition as the core genre and fold that assumption into the subtitle.

Before output, self-check: no identifying info / direct quotes / specific-case pointing, and weaknesses read as affectionate "planned patches," not belittling; fix and rewrite if found.

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Input
- No input needed — cast from our conversation and memory. (AI memory on = more accurate.)
- {{trait to spotlight}} (optional): one line on a side of me to highlight. If blank, the AI picks from the chat.
AI

AI response

Recommended AI: ChatGPT, Claude, Gemini

ME: The Game

Single-player · Life Sim · Early Access, year 30

Overall: Mostly Positive (1,204 reviews) · Recent: Very Positive

Runs fine solo — just forgets to save sometimes.

Tags #SlowStrategy #Hoarder #GreatVibes #OccasionalBug #Cozy #WeakFinish #Immersive

About this game

A rare open world where the planning phase is the most fun part. Many note the tutorial (research) is too polished, delaying the main campaign — but once immersed, a surprising finishing drive kicks in.

Key features

  • 🎒 Overstuffed Inventory — hoards tabs, references, and ideas you "might use someday." Actual use rate: ~5%.
  • 🌙 Night Performance Boost — long load times by day, then the frame rate leaps after 11 p.m.
  • 🔁 No Autosave — starts great resolutions often, but skips saving (habit-forming), a chronic bug that resets progress by day three.

User reviews

★★★★☆ "Great once it starts — but the start button feels like paid DLC." (12,000 hrs played) ★★★★★ "The vibe is genuinely great. The looping BGM (self-talk) is weirdly addictive." ★★★☆☆ "A game you only get after seeing the ending, but it keeps forgetting to save — minus one star."

System requirements

  • Deadline imminent: peak performance (recommended)
  • Leisurely afternoon: frequent frame drops
  • Required: a 25-min timer, a glass of water, the line "just this one thing" disabled

Coming soon

Next patch experimentally adds Autosave (building small habits). The finishing drive is already there; make the start a little lighter and this has game-of-the-year potential.

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